A Sketch-y Confession (Part 1)
I have a secret to tell. I’m having an affair. What started out as a click here and a saved file there has now become a full blown screen-alights-face-at-2:00am-manically-working-love-fest. So here is my confession. I’m cheating on Photoshop, and my new paramour’s name is Sketch.
Now I know I’m late to this soirée. Sketch has been a long standing top paid app in the Mac store and was given a design award by Apple in 2012. So I know… Sketchy from the Block has been around for awhile. In my defense, I was relatively happy with Photoshop. I didn’t need to stray. Combined with Illustrator I was able to create anything I wanted with relative ease and freedom. But then my work evolved as well as my needs and little niggles of doubt crept into my mind. (Yes, niggles is a word.)
The first niggle came-a-knockin’ when Adobe switched to it’s subscription model. As a full-time professional the cost was worth it, but what if I didn’t want to pay a monthly or yearly fee for one or two programs for personal use? And cloud services were still in Beta. After watching a co-worker lose an important file, vaporized into Adobe’s unstable cloud, right before a major deadline my heart hardened quite a bit more. Partnered with all of that and Photoshop’s inability to create object libraries, its’ time intensive exports, and huge file sizes I was ready to look elsewhere.
Let’s breakdown my new love’s best attributes.
Sketch loves piña coladas and getting caught in the rain. Ahem, to begin Sketch is 100% vector based. This equates to beautiful graphics that display and scale well on any screen (including retina). No more choppy pixels. No more ratty edges. This also makes exporting more efficient since I don’t have to save out different image/graphic sizes to accommodate every last screen size.
Speaking of exporting, it’s a snap. Because elements are vector-based Sketch can export all assets in PDF, JPG, and PNG formats using the ‘Export All’ feature with the added option of 2x. This is makes my work flow more efficient and let’s me get back to creating things instead wasting time saving stuff out.
However, my favorite aspect of Sketch is that it is essentially two programs in one. It’s like the love child of Photoshop and Illustrator wearing the fashionable clothes of an Interaction Designer. Instead of bouncing back and forth between Photoshop for UI design and Illustrator for vector graphics I can now reside happily in one app. Less clutter, less worry how elements will translate between programs, and again time saved. These are the top features I’ll tackle for now so keep your eyes out for Part II when I pinpoint more of Sketch’s best qualities.
Admittedly, Sketch is not perfect. There have been bumps and pitfalls, but I have faith that with a little help from its’ friends things will continue to improve. I would still encourage you to try it out and incorporate it into your work flow. Your design and dev teams will thank you.
So my secret is out. My vector-restricted and resolution-dependent shackles have been removed. I’ll still remain close with Photoshop and Illustrator, they still have their uses, but when it comes to UX/UI design I’m riding off into the sunset with Sketch.
~ Kimberly, Experience Designer (@edelweisshouse)0 notes